Posts filed under: XNA
Title says it all, we’re #1! (top rated, too!)
And holy roundup, Batman:
50,000 downloads, 6,237 ratings and an average score of 4.75, these are freaking excellent numbers. This was exactly what I had in mind when I heard Microsoft was rebranding XBLCG as Xbox Live Indie Games and switching the price points to let us sell games for $1. It’s indie! It’s a dollar! It’s the type of thing that would’ve seemed like a really bad idea if you were trying to describe it to someone you wanted to borrow money from!
And to think that Joystiq’s Andrew Yoon just declared that XBLIG is “floundering” (qualified by a 5-month old article, no less). Guess we can chalk that one up to Playstation fanboyism! Of course, if Sony created some sort of zero-entry-barrier developer-friendly platform (think XNA), maybe my PS3 could be more than just a protein folding Blu-Ray player… burn!
August 25, 2009
For Immediate Release:
Ska Studios LLC today announced a truly epic title in the true tradition of epicness with its latest video game entertainment product release, I MAED A GAM3 W1TH Z0MB1ES!!!1, set for release August 16, 2009 on the Xbox Live Indie Games for 80 Microsoft Points.
Presenting a familiarly themed, engrossing and stylized “game universe,” then adding zombies to that world, I MAED A GAM3 W1TH Z0MB1ES!!1 aims to completely revolutionize the videogames industry, destroy it in fire a thousand times, and resurrect it as a phoenix sitting on a unicorn atop a shiny city of golden gumdrops. As we say at Ska Studios LLC, “our games will pique your interest and defenestrate your cats.”
I MAED A GAM3 W1TH Z0MB1ES!!1 represents a culmination of years of intensive psychological research, bleeding edge engineering, and artistic collaboration by over two dozen internationally recognized art houses that may or may not exist, using such technologies as the HYPERMAGIC 3.0 engine to power never-before-seen eye candy and the MEGACORE X parallelization processor for smooth-as-glass presentation.
“You can make a game,” said Ska Studios Lead Engineer Gato Maria Hernando Rodriguez-Rodriguez in an exclusive interview with Chairman Meow Magazine, “but what happens when you put zombies in it? Nobody knows, but they’ll find out soon. We’ll all find out soon.” And, with Xbox Live Indie Games interest flagging under reports of poor sales, difficulty locating the section in the Dashboard while inebriated, and super-smart people saying super-smart things on web forums, the game couldn’t be released at a better time.
“We were following trends and noticed that most people were buying Xbox360s for the DVD player, the Xbox Live Vision Camera, and the Calculator app on XBLIG, but not for games,” Gato continues, “I MAED A GAM3 W1TH Z0MBIES!!1 will change that. You’ll be playing our game. It has zombies in it. Ok bye.”
I MAED A GAM3 W1TH Z0MB1ES!!!1 will arrive on Xbox Live Indie Games on August 16, 2009. It will cost 80 Microsoft Points.
August 16, 2009
I haven’t done much with Xbox Community Games in awhile (this will change soon; I just need a break from Super Secret XNA Project 2.0), but that hasn’t stopped me from reading some fun articles lambasting the service for promising wealth, fame, and Princess-Bride-caliber true love, only to turn around and steal candy from orphans.
The main criticisms, as far as I can tell are:
- Microsoft hasn’t done enough to market XBLCG
- Microsoft has not made Community Games visible enough in the dash
- Stupid apps are taking all of the sales
So put your money where your mouth is. If XBLCG is such a tragic platform, why not release on Windows?
Here’s why: (more…)
July 15, 2009
Queue it up!
Right now it’s… well… not the least popular game, but its still getting pummeled in the popularity contest by Garrett the Slug. You don’t have to buy it (though it costs the same as 5 64×64 images), but at least give it a download. My image is on the line.
Also, xnPlay is all over it.
If anything, I guess this should go to show how easy it is to get a game on XBCG.
It’s as complicated as:
- Make a game that doesn’t crash (bonus: make a game that doesn’t suck! For pointers, buy my book!)
- Make a box art image, take 4 screenshots, make a thumbnail, make a movie (optional)
- Upload the game
- Wait for it to pass review (as long as it doesn’t crash and doesn’t contain colons, racism, or Nazis, this should be painless)
- Wait for it to go LIVE!
Granted, the first step is the most time consuming, but traditionally in the PC gaming world, the other steps are the biggest hassle (submitting to random portals, setting up payment processing services, etc). This means that hobbyist game development, a hobby which is traditionally 90% fun, is now 98% fun and console-deployable. Amazing. Go nuts!
November 25, 2008
I’ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing. Here’s a nice shot:

One big difference between the previous shot: it’s 720p, baby! Survival Crisis Z, by contrast, was good old VGA–640×480, and the previous SCX shot was 800×600 (the XNA default). Get with the times, James!
May 8, 2008
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