Here’s an image from some isometric tech I’ve been working on. I’ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I’ve been abusing the heck out of alpha transparency–a computationally expensive thing in the DX7 days, but a relatively cheap tool now–for smooth transition zombification.

This does remind me–I need to add shadows under characters.
May 6, 2008
I get a lot of requests to add multiplayer to SCZ. While I’m not going to get to work on the code base of that old thing, I was giving some thought to creating an XNA/XBLA version with couch and live co-op and team games, based on smaller scenarios.
Well, long story short, thought gave way to coding, and after a little bit of work, here’s what I came up with:

Brilliant, no?
If you want to play with the old SCZ (warning: won’t work on Vista, won’t work on displays that don’t support 640 x 480, may just not work in general), here’s the zip.
I’m not guaranteeing this game (let’s call it Survival Crisis X for now) will get off the ground, and if it does, everyone will have to wait at least a year for it to see the light of day, but hey, I just love posting screenies!
March 31, 2008
Survival Crisis Z is free.

Download SCZ (7.4 MB)
I haven’t had any luck getting it on Vista, but it works fine on XP.
Its an old game, but has garnered a bit of a cult following in its time.
September 7, 2007