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	<title>Ska Studios &#187; SCX</title>
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	<description>Home of Ska Studios!</description>
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		<title>Editoriffic!</title>
		<link>http://www.ska-studios.com/2008/05/08/editoriffic/</link>
		<comments>http://www.ska-studios.com/2008/05/08/editoriffic/#comments</comments>
		<pubDate>Thu, 08 May 2008 08:21:18 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Crazy Ideas]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[SCX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=84</guid>
		<description><![CDATA[I&#8217;ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing. Here&#8217;s a nice shot: One big difference between the previous shot: it&#8217;s 720p, baby!  Survival Crisis Z, by contrast, was [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing.  Here&#8217;s a nice shot:</p>
<p><a href="http://skasoftware.files.wordpress.com/2008/05/scx2.jpg" rel="lightbox[84]"><img class="alignnone size-medium wp-image-85" src="http://skasoftware.files.wordpress.com/2008/05/scx2.jpg?w=300" alt="" width="300" height="168" /></a></p>
<p>One big difference between the previous shot: it&#8217;s 720p, baby!  Survival Crisis Z, by contrast, was good old VGA&#8211;640&#215;480, and the previous SCX shot was 800&#215;600 (the XNA default).  Get with the times, James!</p>
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		<slash:comments>19</slash:comments>
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		<title>Isometric Test!</title>
		<link>http://www.ska-studios.com/2008/05/06/isometric-test/</link>
		<comments>http://www.ska-studios.com/2008/05/06/isometric-test/#comments</comments>
		<pubDate>Tue, 06 May 2008 19:26:55 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[SCX]]></category>
		<category><![CDATA[SCZ]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=82</guid>
		<description><![CDATA[Here&#8217;s an image from some isometric tech I&#8217;ve been working on. I&#8217;ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I&#8217;ve been abusing the heck out of alpha transparency&#8211;a computationally expensive thing in the DX7 days, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an image from some isometric tech I&#8217;ve been working on.  I&#8217;ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D.  I&#8217;ve been abusing the heck out of alpha transparency&#8211;a computationally expensive thing in the DX7 days, but a relatively cheap tool now&#8211;for smooth transition zombification.</p>
<p><a href="http://skasoftware.files.wordpress.com/2008/05/scx.png" rel="lightbox[82]"><img class="alignnone size-medium wp-image-83" src="http://skasoftware.files.wordpress.com/2008/05/scx.png?w=300" alt="" /></a></p>
<p>This does remind me&#8211;I need to add shadows under characters.</p>
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		<slash:comments>4</slash:comments>
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