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	<title>Ska Studios &#187; Projects</title>
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	<link>http://www.ska-studios.com</link>
	<description>Home of Ska Studios!</description>
	<lastBuildDate>Fri, 30 Jul 2010 18:51:02 +0000</lastBuildDate>
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		<title>Charlie Murder Takes The Big Stage With Release On Xbox LIVE Arcade</title>
		<link>http://www.ska-studios.com/2010/05/05/charlie-murder-release-on-xbla/</link>
		<comments>http://www.ska-studios.com/2010/05/05/charlie-murder-release-on-xbla/#comments</comments>
		<pubDate>Wed, 05 May 2010 18:40:59 +0000</pubDate>
		<dc:creator>Dustin "SuperDunner"</dc:creator>
				<category><![CDATA[Charlie Murder]]></category>
		<category><![CDATA[Developing]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[XBLA]]></category>

		<guid isPermaLink="false">http://www.ska-studios.com/?p=1274</guid>
		<description><![CDATA[Charlie Murder Takes The Big Stage With Release On Xbox LIVE Arcade The punk rock adventure of Charlie Murder is in development for an Xbox LIVE Arcade release in 2012. Schenectady, NY &#8211; May 5, 2010 &#8211; Ska Studios cleared up some confusion surrounding the release of their arcade title Charlie Murder by officially announcing [...]]]></description>
			<content:encoded><![CDATA[<p><center><b>Charlie Murder Takes The Big Stage With Release On Xbox LIVE Arcade</b><br />
<i>The punk rock adventure of <i>Charlie Murder</i> is in development for an Xbox LIVE Arcade release in 2012.</i></center></p>
<p>Schenectady, NY &#8211; May  5, 2010 &#8211; Ska Studios cleared up some confusion surrounding the release of their arcade title <i>Charlie Murder</i> by officially announcing that the game is being developed with the band&#8217;s input and will be released by Microsoft exclusively on Xbox LIVE Arcade sometime in 2012, along with the purported end of the world.<br />
<br />
After initially being announced as an Xbox LIVE Indie Games title, developer Ska Studios decided that the <i>Charlie Murder</i> story was worthy of a bigger stage. After intense negotiations with the band and some bribery, Ska Studios was able to convince the <i>Charlie Murder</i> crew to sell out yet again, and commit to bringing their band&#8217;s punk rock story to Xbox LIVE Arcade. As part of the agreement terms, the entire band will complete a one year counseling program at Happy Times Recovery Center in Atlantic City, NJ. Their treatment will focus on mending the strife that has kept <i>Charlie Murder</i> on hiatus for nearly a decade as well as addressing, among other things, bassist Tommy Homicide’s recent hoarding tendencies and guitarist Lester Deth’s addiction to other addictions.  After the program&#8217;s successful completion, the entire crew will join Ska Studios as “Creative Consultants” to make sure the game stays true to the band&#8217;s epic story.<br />
<br />
“Yeah, the band is in a tough spot, but we&#8217;re signed up for that trendy rehab stuff so we can get paid,” said lead singer Charlie Murder. &#8220;We sold out and we&#8217;ll do our time in counseling. Just know that we are no longer indie, we are Xbox Live Arcade legit and in 2012 we will have the achievements to prove it.”<br />
<br />
For the latest on <i>Charlie Murder</i>, please visit us online at <a href="http://www.ska-studios.com">www.ska-studios.com</a>, follow us on Twitter <a href="http://www.twitter.com/skastudios">www.twitter.com/skastudios</a> or like us on Facebook <a href="http://www.facebook.com/skastudios">www.facebook.com/skastudios</a>.</p>
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			<wfw:commentRss>http://www.ska-studios.com/2010/05/05/charlie-murder-release-on-xbla/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<item>
		<title>Editoriffic!</title>
		<link>http://www.ska-studios.com/2008/05/08/editoriffic/</link>
		<comments>http://www.ska-studios.com/2008/05/08/editoriffic/#comments</comments>
		<pubDate>Thu, 08 May 2008 08:21:18 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Crazy Ideas]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[SCX]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=84</guid>
		<description><![CDATA[I&#8217;ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing. Here&#8217;s a nice shot: One big difference between the previous shot: it&#8217;s 720p, baby!  Survival Crisis Z, by contrast, was [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been working on creating an editor for my free time project, Survival Crisis X, that you use just with an Xbox360 controller, and so far the results are [hate to use this word] pleasing.  Here&#8217;s a nice shot:</p>
<p><a href="http://skasoftware.files.wordpress.com/2008/05/scx2.jpg" rel="lightbox[84]"><img class="alignnone size-medium wp-image-85" src="http://skasoftware.files.wordpress.com/2008/05/scx2.jpg?w=300" alt="" width="300" height="168" /></a></p>
<p>One big difference between the previous shot: it&#8217;s 720p, baby!  Survival Crisis Z, by contrast, was good old VGA&#8211;640&#215;480, and the previous SCX shot was 800&#215;600 (the XNA default).  Get with the times, James!</p>
]]></content:encoded>
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		<slash:comments>19</slash:comments>
		</item>
		<item>
		<title>Isometric Test!</title>
		<link>http://www.ska-studios.com/2008/05/06/isometric-test/</link>
		<comments>http://www.ska-studios.com/2008/05/06/isometric-test/#comments</comments>
		<pubDate>Tue, 06 May 2008 19:26:55 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Projects]]></category>
		<category><![CDATA[SCX]]></category>
		<category><![CDATA[SCZ]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=82</guid>
		<description><![CDATA[Here&#8217;s an image from some isometric tech I&#8217;ve been working on. I&#8217;ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I&#8217;ve been abusing the heck out of alpha transparency&#8211;a computationally expensive thing in the DX7 days, [...]]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s an image from some isometric tech I&#8217;ve been working on.  I&#8217;ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D.  I&#8217;ve been abusing the heck out of alpha transparency&#8211;a computationally expensive thing in the DX7 days, but a relatively cheap tool now&#8211;for smooth transition zombification.</p>
<p><a href="http://skasoftware.files.wordpress.com/2008/05/scx.png" rel="lightbox[82]"><img class="alignnone size-medium wp-image-83" src="http://skasoftware.files.wordpress.com/2008/05/scx.png?w=300" alt="" /></a></p>
<p>This does remind me&#8211;I need to add shadows under characters.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Just an Experiment&#8230;</title>
		<link>http://www.ska-studios.com/2008/03/31/just-an-experiment/</link>
		<comments>http://www.ska-studios.com/2008/03/31/just-an-experiment/#comments</comments>
		<pubDate>Mon, 31 Mar 2008 04:27:19 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Crazy Ideas]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[SCZ]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=78</guid>
		<description><![CDATA[I get a lot of requests to add multiplayer to SCZ.  While I&#8217;m not going to get to work on the code base of that old thing, I was giving some thought to creating an XNA/XBLA version with couch and live co-op and team games, based on smaller scenarios. Well, long story short, thought gave [...]]]></description>
			<content:encoded><![CDATA[<p>I get a lot of requests to add multiplayer to SCZ.  While I&#8217;m not going to get to work on the code base of that old thing, I was giving some thought to creating an XNA/XBLA version with couch and live co-op and team games, based on smaller scenarios.</p>
<p>Well, long story short, thought gave way to coding, and after a little bit of work, here&#8217;s what I came up with:</p>
<p><a href="http://skasoftware.files.wordpress.com/2008/03/circle.png" title="circle.png" rel="lightbox[78]"><img src="http://skasoftware.files.wordpress.com/2008/03/circle.png" alt="circle.png" /></a></p>
<p>Brilliant, no?</p>
<p>If you want to play with the old SCZ (warning: won&#8217;t work on Vista, won&#8217;t work on displays that don&#8217;t support 640 x 480, may just not work in general), here&#8217;s the <a href="http://skasoftware.com/files/scz.zip">zip</a>.</p>
<p>I&#8217;m not guaranteeing this game (let&#8217;s call it Survival Crisis X for now) will get off the ground, and if it does, everyone will have to wait at least a year for it to see the light of day, but hey, I just love posting screenies!</p>
]]></content:encoded>
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		<slash:comments>9</slash:comments>
		</item>
		<item>
		<title>Old School Dishwasher</title>
		<link>http://www.ska-studios.com/2007/12/10/old-school-dishwasher/</link>
		<comments>http://www.ska-studios.com/2007/12/10/old-school-dishwasher/#comments</comments>
		<pubDate>Mon, 10 Dec 2007 17:16:16 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Failures]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Dishwasher]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/12/10/old-school-dishwasher/</guid>
		<description><![CDATA[I had talked about previous iterations of The Dishwasher in my bit-tech.net guest column, and had some requests (ok, one request) for screens of the 3D side scroller iteration.  So, without further ado, behold! Update: Looks like I&#8217;ve let totallyscrewed.net, the domain these were hosted on, slip.  If I can find these pics cached locally [...]]]></description>
			<content:encoded><![CDATA[<p>I had talked about previous iterations of The Dishwasher in my <a href="http://www.bit-tech.net/columns/2007/12/05/how_i_became_a_game_designer/1">bit-tech.net guest column</a>, and had some requests (ok, one request) for screens of the 3D side scroller iteration.  So, without further ado, behold!</p>
<blockquote><p><strong>Update:</strong> Looks like I&#8217;ve let totallyscrewed.net, the domain these were hosted on, slip.  If I can find these pics cached locally anywhere, I&#8217;ll put them back up at skasoftware.com or something.</p></blockquote>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Guest column is up!</title>
		<link>http://www.ska-studios.com/2007/12/07/guest-column-is-up/</link>
		<comments>http://www.ska-studios.com/2007/12/07/guest-column-is-up/#comments</comments>
		<pubDate>Fri, 07 Dec 2007 05:49:40 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/12/07/guest-column-is-up/</guid>
		<description><![CDATA[I wrote a guest column for bit-tech.net; check it out.  It&#8217;s all about the whole Dream Build Play episode of last summer, and is a great read for James Silva stalkers enthusiasts.]]></description>
			<content:encoded><![CDATA[<p>I wrote a guest column for bit-tech.net; <a href="http://www.bit-tech.net/columns/2007/12/05/how_i_became_a_game_designer/1">check it out</a>.  It&#8217;s all about the whole Dream Build Play episode of last summer, and is a great read for James Silva <strike>stalkers</strike> enthusiasts.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dishwashirts Delayed&#8230;</title>
		<link>http://www.ska-studios.com/2007/09/21/dishwashirts-delayed/</link>
		<comments>http://www.ska-studios.com/2007/09/21/dishwashirts-delayed/#comments</comments>
		<pubDate>Fri, 21 Sep 2007 15:42:21 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Dishwasher]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/09/21/dishwashirts-delayed/</guid>
		<description><![CDATA[Unfortunately, the first run of Dishwashirts hit some snags&#8211;I had been trying to work with an online T-shirt screen printing company for awhile and eventually got frustrated, gave up, and asked for cancellation and a refund. I feel like I had become some sort of uber-nitpicky awful customer, but they had a pretty good-sized laundry [...]]]></description>
			<content:encoded><![CDATA[<p>Unfortunately, the first run of Dishwashirts hit some snags&#8211;I had been trying to work with an online T-shirt screen printing company for awhile and eventually got frustrated, gave up, and asked for cancellation and a refund.</p>
<p>I feel like I had become some sort of uber-nitpicky awful customer, but they had a pretty good-sized laundry list of screwups.  Among them were:</p>
<ul>
<li>Spelling vectorize &#8220;victories&#8221;</li>
<li>Scaling down a very high res bitmap (~ 4000 x 3000) to about 400&#215;300 and sticking the pixelated mess in the art proof</li>
<li>Ignoring/overlooking roughly 5 of my requests to move the front logo from the right chest to the left chest</li>
<li>Sending me proofs days after I had sent them nice vector graphics that <strong>still</strong> had the nasty pixelated art</li>
</ul>
<p>Granted, I kept looking at the picture and realizing it needed tweaking, then resending them new art, then getting frustrated; I feel like if I had exactly the right format files looking the way I wanted them to in the first place, I would have Dishwashirts by now.  But honestly&#8211;with a track record like theirs, I&#8217;m just not comfortable with ordering $500 worth of shirts from this company.  Maybe they&#8217;re really good at printing shirts and really awful at printing proofs and following directions (prior to the final printing of course), but I just didn&#8217;t feel like risking it.</p>
<p>To make matters worse, when I asked to cancel the order they told me the errors and miscommunication issues were my fault.  They was partially my fault because I kept trying to change things, but blaming the customer is completely unprofessional, and yet another black mark on this print shop&#8217;s record.</p>
<p>On the plus side, I got more time to clean up the back image!  The posture just was not settling right with the part of my brain that determines whether postures look right, so I moved some body parts around and am now <em>more satisfied still!</em>  So thank you, T-Shirt company, for saving my design.<br />
<a href="http://skasoftware.com/pics/shirtcomposite2.png" rel="lightbox[45]">Behold the new back design!</a></p>
<p><a href="http://skasoftware.com/pics/dishmodel5.jpg" rel="lightbox[45]">Behold the new mockup as well!</a></p>
<p>So, if you know of any shirt printing companies, please recommend them.  I&#8217;m a little fragile from the last ordeal.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>New Music</title>
		<link>http://www.ska-studios.com/2007/09/04/new-music/</link>
		<comments>http://www.ska-studios.com/2007/09/04/new-music/#comments</comments>
		<pubDate>Tue, 04 Sep 2007 14:56:41 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[The Dishwasher]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/09/04/new-music/</guid>
		<description><![CDATA[Here&#8217;s a sweet new track that&#8217;s going to be gracing The Dishwasher soundtrack. Listen for keyboard sweetness!]]></description>
			<content:encoded><![CDATA[<p>Here&#8217;s a sweet <a href="http://skasoftware.com/files/boss.mp3">new track</a> that&#8217;s going to be gracing The Dishwasher soundtrack.  Listen for keyboard sweetness!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.ska-studios.com/2007/09/04/new-music/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
<enclosure url="http://skasoftware.com/files/boss.mp3" length="4038938" type="audio/mpeg" />
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