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	<title>Ska Studios &#187; Life</title>
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	<link>http://www.ska-studios.com</link>
	<description>Home of Ska Studios!</description>
	<lastBuildDate>Fri, 30 Jul 2010 18:51:02 +0000</lastBuildDate>
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		<title>Good Morning Gato #23 &#8211; Pterodactyls, Zombies, and the American Dream</title>
		<link>http://www.ska-studios.com/2010/07/16/good-morning-gato-23/</link>
		<comments>http://www.ska-studios.com/2010/07/16/good-morning-gato-23/#comments</comments>
		<pubDate>Fri, 16 Jul 2010 17:26:38 +0000</pubDate>
		<dc:creator>Dustin "SuperDunner"</dc:creator>
				<category><![CDATA[GMGato]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[XBLIG]]></category>
		<category><![CDATA[Z0MB1ES]]></category>
		<category><![CDATA[ZP2KX]]></category>

		<guid isPermaLink="false">http://www.ska-studios.com/?p=2004</guid>
		<description><![CDATA[Changes are taking place here at Ska Studios. There are dev code changes being made. General life changes. The occasional change of previous changes which were made to change something un-changed. Yes sir, all sorts of changes are happening and are topics I&#8217;m willing to discuss with you, but only after the break. Ska Studios [...]]]></description>
			<content:encoded><![CDATA[<p><center><img src="http://www.ska-studios.com/wp-content/uploads/2010/07/movegato.jpg" border="2" alt="" width="450" /></center>Changes are taking place here at Ska Studios. There are dev code changes being made. General life changes. The occasional change of previous changes which were made to change something un-changed. Yes sir, all sorts of changes are happening and are topics I&#8217;m willing to discuss with you, but only after the break.<br />
<span id="more-2004"></span><br />
<strong>Ska Studios Moves (Across The River)</strong><br />
There comes a time in every indie studio&#8217;s life when it grows out of its habitat. It&#8217;s a natural, normal occurrence that can be stressful and even frightening, but is part of becoming an adult studio. That time has come for Ska Studios, as our entire operation is being packed into cardboard containers, being gently tossed into a U-Haul truck and carted away to a new home. A real home. One that comes complete with an attic, a driveway and even a &#8220;backyard paradise.&#8221; Or so that&#8217;s what the house listing called it.</p>
<p>The move shouldn&#8217;t be too difficult seeing as the new homestead is just across the river, a few miles away, and I&#8217;ll be sure to keep you updated on our relocation effort. For now, I say goodbye old apartment studio and hello new, house-sized version of Ska Studios!<br />
<br />
<strong>ZP2KX Got Playtested</strong><br />
All last week, a handful of helpful XNA Creator&#8217;s Club members downloaded the alpha build of our upcoming Xbox LIVE Indie Game <em>ZP2KX </em>and played the heck out of it. Now, post playtest, is the time where James takes into account all the feedback that he received, fixes a few lingering bugs and gives the entire <em>ZP2KX </em>package a silky smooth spit shine. And while I&#8217;m well aware that you&#8217;d love to have more information on the game, to know when it&#8217;ll make its release and if there will really be pterodactyls included, I can not yet comment. All in time, friends. All in time.</p>
<p>What I will say is that there&#8217;s a good chance of another playtest and further development on the title, so its release will not be anytime in the super immediate future. Oh, and yes, there will be actual pterodactyls in the game <img src='http://www.ska-studios.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<br />
<strong>A Z0MB1ES &#8220;Did You Know?&#8221;</strong><br />
<em>I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1</em> is celebrating its birthday on August 16th and just <a href="http://www.ska-studios.com/2010/04/01/happy-1st-birthday/">like The Dishwasher earlier in the year</a>, this will be its first birthday EVAR! And here at Ska Studios, we don&#8217;t take birthday celebrations lightly, <em>especially </em>first birthdays. That is why we have a few exciting surprises planned. Stay tuned.<br />
<br />
<strong>A Ska Studios &#8220;Goodbye&#8221;</strong><br />
We have an apartment to pack up and a stressed Gato to comfort (she does not like moving.) Talk to you next week.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>Some Dishwasher History</title>
		<link>http://www.ska-studios.com/2008/04/21/some-dishwasher-history/</link>
		<comments>http://www.ska-studios.com/2008/04/21/some-dishwasher-history/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 23:54:14 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Going Crazy]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[The Dishwasher]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=81</guid>
		<description><![CDATA[I&#8217;ve been hard at work on The Dishwasher for over a year now, and I was just looking at my changelog, which I started in August, after it became apparent that The Dishwasher was not to remain some silly Prototype. To tell you the truth, after The Dishwasher was in the hands of the Dream [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been hard at work on The Dishwasher for over a year now, and I was just looking at my changelog, which I started in August, after it became apparent that The Dishwasher was not to remain some silly Prototype.  To tell you the truth, after The Dishwasher was in the hands of the Dream Build Play judges and before it won the contract, I started working on a new game/reskinning of Dishwasher called <strong>Fruit: The Game.</strong> The idea of Fruit involved a bunch of fruit battling junk food, the joke was that no matter how gory the evisceration of cupcakes and chips, you couldn&#8217;t really complain about the violence, right?</p>
<p>Back to The Dishwasher&#8211;a lot of people ask if it&#8217;s just me working on it, how I make games, etc., and I figured posting the changelog would provide some insight into the mayhem that goes on here.  I hop between sound, art, netcode, core code, level design, and more art sporadically, fixing things as regularly as I break things.  There are a lot of features in the changelog that I&#8217;ve since gotten rid of, especially with magic use (and fyi, I took out the green skull collect button&#8211;all pickups now use the classic DMC/NG/GoW absorb style), and there are a lot of features that won&#8217;t make much sense.</p>
<p>Anyway, here&#8217;s several months of Dishwasher history.  Make sure you start at the bottom for proper chronology!</p>
<p><span id="more-81"></span></p>
<blockquote><p>4 &#8211; 18 &#8211; 08</p>
<p>0.3.7</p>
<p>Big graphics overhaul&#8211;spirals, stars and sprite blood&#8211;no more threshold shader for blood<br />
Game invites work<br />
All tutorials, messages + controller updated for new control scheme&#8211;right trigger modifier magic<br />
Guitar minigame now does just that<br />
Tweaked phantom guitar, fixed follow bug<br />
Added arcade game variations&#8211;vampire, instakill, bullet time, aerials<br />
Multiple profiles handled correctly (using press start screen)<br />
Upsell works<br />
Fixed St. Crux Achievement<br />
Fixed wall Slam achievement<br />
Leaderboard scrolling in place<br />
Bosses now don&#8217;t fade out after death<br />
Main Menu slightly colorified<br />
Can replay guitar game<br />
TODO: need to make sure upsell screen -&gt; buy screen -/-&gt; upsell screen<br />
TODO: fix end level screen + guide = flickering pause bug<br />
TODO: have leaderboard open to right gamertag, not just #1<br />
TODO: polish guitar (w/ guitar peripheral) minigame<br />
TODO: test game invites</p>
<p>4 &#8211; 5 &#8211; 08</p>
<p>0.3.6</p>
<p>Further framerate improvement (got rid of haze + uberfade, bloomed the heck out of everything)<br />
Needs theme brightness check<br />
XLast online<br />
Leaderboards work, need great tweaking (new scoring metric?)<br />
Need leaderboard page scrolling<br />
Decide how to handle multiplayer leaderboards<br />
Need to finish up multiple profile handling<br />
Magic is now all done with RT modifier, need to update all tutorials + arcade messages</p>
<p>3 &#8211; 27 &#8211; 08</p>
<p>0.3.5</p>
<p>Solution now works w/ VS 2005, has XDK project (dishXbla)<br />
No longer using dlls (was causing trouble)&#8211;using original character loading now<br />
Achievements work, achievements main menu option works</p>
<p>3 &#8211; 18 &#8211; 08</p>
<p>0.3.4</p>
<p>Big framerate improvement! Did this by reducing wall blood texture size<br />
New sounds&#8211;swords, feet patter, guns, chainsaw, brass + shells, launches, explosions<br />
Multiplayer host can&#8217;t start map until Client has loaded<br />
Hopefully fixed multiplayer packet barrage bug where recipient would end up stuck in 10 second long GC messes<br />
Multiplayer grab issues are all server side now<br />
Pickup drawing is now consistent&#8211;LT for hearts, spirals and skulls<br />
TODO: Clean up chainsaw sounds, redo more sounds</p>
<p>3 &#8211; 13 &#8211; 08</p>
<p>0.3.3</p>
<p>Added Phantom Guitar<br />
Added brass and shells<br />
Secondary switching is *all good* now&#8211;cleavers selectable<br />
Combo list correct<br />
Bugfixes: shop anywhere bug, midair messy walker kill</p>
<p>2 &#8211; 27 &#8211; 08</p>
<p>0.3.2</p>
<p>Added &#8220;thwarting&#8221; bosses: sinthesis, ubertank, skeletank, viking, vulcan, death<br />
Bugfixes: coop stage selection bug, empty inventory bug</p>
<p>2 &#8211; 17 &#8211; 08</p>
<p>0.3.1</p>
<p>Fixed storage selection failed issue<br />
Polished playthrough<br />
Warp effect<br />
Zombie + Kamikaze (unfinished?) + Vulcan sounds</p>
<p>2 &#8211; 13 &#8211; 08</p>
<p>0.3.0</p>
<p>Tut overlap<br />
Storage failure issues<br />
Smoothed guitar input<br />
Revised samurai levels<br />
Psycho pick placement good</p>
<p>2 &#8211; 8 &#8211; 08</p>
<p>0.2.9</p>
<p>New fonts<br />
Jump on ledge handled differently<br />
Moved tutorials around&#8211;CAT boxes</p>
<p>2 &#8211; 1 &#8211; 08</p>
<p>0.2.8</p>
<p>Revisions for trial&#8211;moved loading screen<br />
fixed aspect ratio detection<br />
fixed title safe issue<br />
changed thug zap sounds (&#8220;tase&#8221; now)<br />
added menu titles<br />
Fixed skull collection issue<br />
Reworked tutorials in level 1<br />
Created design doc<br />
Created achievements (in temp)<br />
Added background rain to cafe</p>
<p>1 &#8211; 30 &#8211; 08</p>
<p>0.2.7</p>
<p>Big net progress, almost solid!<br />
Fixed jittery motion bug, face wrong way bug<br />
Handle grabs correctly (almost!)<br />
Handle death, revive hearts correctly<br />
Correctly handles host/client dropping<br />
Moved particle spawning for special cases&#8211;explode, muzzle flash, blood, etc.<br />
TODO: Grabs need smoothing<br />
TODO: Test at poor latency</p>
<p>1 &#8211; 25 &#8211; 08</p>
<p>0.2.6</p>
<p>Netplay introduced, arcade mode [slightly] passable, can host, join, leave, play, etc.<br />
Candidate for XNA trial complete (may need revisions if necessary)<br />
TODO: Jittery motion bug<br />
TODO: Face wrong way bug<br />
TODO: Handle grabs correctly<br />
TODO: Handle death correctly<br />
TODO: Handle revive hearts</p>
<p>1 &#8211; 20 &#8211; 08</p>
<p>0.2.5</p>
<p>50 Arcade levels<br />
Guide-friendly<br />
Tied up guitar solo loose ends<br />
Cleaned up, prettied up menu<br />
Icon and Description in good form<br />
Controls view updated<br />
Removed coop story (may use as easter egg)<br />
Nearing candidate for XNA Trial<br />
TODO: Networking!<br />
TODO: Review Arcade; polish</p>
<p>1 &#8211; 14 &#8211; 08</p>
<p>0.2.4</p>
<p>Added arcade mode<br />
Added moves <strong>(lots and lots)</strong><br />
Added more persistant items<br />
Finished comics&#8211;revamped story!<br />
TODO: More arcade levels (lots and lots)<br />
TODO: Finish arcade mode</p>
<p>12 &#8211; 23 &#8211; 07</p>
<p>0.2.3</p>
<p>Converted to be compatible with 2.0&#8211;many redundant versions now; correction version is in projectDish2/projectDish2/TheDishwasher_Win<br />
Made content processor for character types (for 2.0 compatibility)<br />
Added gray fortress level<br />
Added uberflags for persistant items<br />
Put inventory items on all levels except lobby and core<br />
TODO: move comics around again, add some more<br />
TODO: fix guitar stuff, add one more pick<br />
TODO: add more persistant items, samurai level crazy branches</p>
<p>12 &#8211; 12 &#8211; 07</p>
<p>0.2.2</p>
<p>Added catacombs level, kamikaze enemy<br />
Added Halper Bot Shop, Inventory, Pause menu transitions<br />
Reworked render chain to assemble scene on texture, not primary, for better blast effects<br />
Guitar solo now awards you a pick, not an upgrade (buy the upgrade at the shop)<br />
Put exp globs back in, they&#8217;re now spirals that bounce on the floor<br />
Put trails back in<br />
Final boss now has grab death, still needs final comic</p>
<p>11 &#8211; 30 &#8211; 07</p>
<p>0.2.1</p>
<p>2 Comics for inprocessing<br />
Replaced splatters with guitar, added more guitar!<br />
Removed chainsaw blocking<br />
Added feedback effect<br />
Loading is on a separate thread now<br />
Can cancel guitar solo, still needs cheering</p>
<p>11 &#8211; 20 &#8211; 07</p>
<p>0.2</p>
<p>Added InProcessing Stage, Electrobarriers<br />
Thermoptic Camo for enemies<br />
Changed gravity<br />
Revamped continues<br />
Changed health + magic globs<br />
Posterize effect<br />
TODO: Many comics still&#8211;final fight, inprocessing</p>
<p>11 &#8211; 05 &#8211; 07</p>
<p>0.1.9</p>
<p>Guitar minigame in good shape, lights, upgrades<br />
Added throw; needs name (debugging may be in order)<br />
Messy kills are big on electricity now<br />
Chef + revamped final fight<br />
TODO: Allow player to cancel upgrade, add cheering to guitar<br />
TODO: Concluding final fight comic</p>
<p>10 &#8211; 29 &#8211; 07</p>
<p>0.1.8</p>
<p>Added guitar minigame&#8211;syncs well on Win and 360, <strong>but would be nice if XNA 2.0 had a getCurrentPosition</strong><br />
Added lights<br />
Started Engineer form 2<br />
TODO: Reduce blood still?<br />
TODO: Need chef + revamped final fight, including comic<br />
TODO: Comic to set the stage<br />
TODO: Finish guitar minigame&#8211;lights, cheering, upgrade tie-in</p>
<p>10 &#8211; 20 &#8211; 07</p>
<p>0.1.7</p>
<p>Upgrade system in effect &#8211; new combos, new graphics<br />
Begun revamping comics<br />
Lengthened Nord Trainyard + CAM Rooftops<br />
Added Engineer on horse</p>
<p>10 &#8211; 08 &#8211; 07</p>
<p>0.1.6</p>
<p>Electric blood for cyborgs!<br />
Cleaned up wall blood behavior<br />
Aux combos added&#8211;arsenal (slice + shoot, knee + uppercut), chainsaw (x slash), kama (air shredder, rising shredder)<br />
Glowy death<br />
Updated business card in \temp\shirts<br />
Maps can have now have two entrances/exits per side (used only in Ivy Trail)<br />
TODO: Finish Ivy trail<br />
TODO: Add board room to CAM Rooftops<br />
TODO: Add In Processing to CAM Lobby (or create new level)<br />
TODO: Have Restaurant burn down before/during Engineer battle<br />
TODO: Still fix magic issue</p>
<p>10 &#8211; 01 &#8211; 07</p>
<p>0.1.5</p>
<p>Added Wall blood<br />
Auxilliary Weapon support<br />
Added strong slash stun move<br />
TODO: Fix magic utilization so weird things don&#8217;t happen, add sword combos to secondary weapons</p>
<p>9 &#8211; 22 &#8211; 07</p>
<p>0.1.4</p>
<p>New blood look<br />
New moves for Goons, Swats, Ninja<br />
<strong>Terrible Catastrophe?</strong></p>
<p>9 &#8211; 17 &#8211; 07</p>
<p>0.1.3</p>
<p>Added placeholder achievements (see achievements.txt in temp)<br />
Improved arena coloring/visibility<br />
Fleshed out church level<br />
SVG format logos in temp<br />
<strong>Chainsaw sound is now &#8220;safe&#8221;</strong><br />
New ninja execution move<br />
Magic collection is now limited range<br />
TODO: Flesh out more levels</p>
<p>9 &#8211; 10 &#8211; 07</p>
<p>0.1.2</p>
<p>New preprocessed character file format, should improve Xbox360 GC issues at load time<br />
New logos, etc, design doc in temp folder</p></blockquote>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Closure and Pluggage</title>
		<link>http://www.ska-studios.com/2008/02/09/closure-and-pluggage/</link>
		<comments>http://www.ska-studios.com/2008/02/09/closure-and-pluggage/#comments</comments>
		<pubDate>Sat, 09 Feb 2008 16:52:25 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[The Dishwasher]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=70</guid>
		<description><![CDATA[Well, I finally made it back home Friday morning, after two nights in O&#8217;Hare.  The Friday morning flight was even delayed twice&#8211;which is what happened with the previous two flights before they were canceled.  Nice little scare to end the trip with! In other news: The kind folks at xbox360fanboy.com plugged The Dishwasher again.  From [...]]]></description>
			<content:encoded><![CDATA[<p>Well, I finally made it back home Friday morning, after two nights in O&#8217;Hare.  The Friday morning flight was even delayed twice&#8211;which is what happened with the previous two flights before they were canceled.  Nice little scare to end the trip with!</p>
<p>In other news:</p>
<p>The kind folks at <a href="http://xbox360fanboy.com">xbox360fanboy.com</a> plugged The Dishwasher again.  From the post:</p>
<blockquote><p>High in potassium and hella&#8217; delicious. We say good job to you Mr. (<a href="http://www.xbox360fanboy.com/2007/08/13/dream-build-play-winners-announced/">XNA all-star</a>) Silva, <i>Dead Samurai</i> looks amazing and the extreme amount of blood and blurring effects makes our eyes water with happiness. We say, bring on the dish washing!</p></blockquote>
<p><a href="http://www.xbox360fanboy.com/2008/02/07/bloody-good-dishwasher-dead-samurai-screens/">Read it!</a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Still trapped&#8230;</title>
		<link>http://www.ska-studios.com/2008/02/07/still-trapped/</link>
		<comments>http://www.ska-studios.com/2008/02/07/still-trapped/#comments</comments>
		<pubDate>Thu, 07 Feb 2008 01:09:50 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Going Crazy]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Links]]></category>
		<category><![CDATA[Unfortunate Events]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2008/02/07/still-trapped/</guid>
		<description><![CDATA[My flight got canceled a second time, so it looks like I&#8217;ll be spending another night in O&#8217;Hare in Chicago. In the meantime, I have another guest column up up bit-tech; I wanted to name it &#8220;The One Where I Wax Philosophical&#8221; or something but those wacky British editors change the title. Read: Halo 3 [...]]]></description>
			<content:encoded><![CDATA[<p>My flight got canceled a second time, so it looks like I&#8217;ll be spending another night in O&#8217;Hare in Chicago.</p>
<p>In the meantime, I have another guest column up up bit-tech; I wanted to name it &#8220;The One Where I Wax Philosophical&#8221; or something but those wacky British editors change the title.</p>
<p>Read: <a href="http://www.bit-tech.net/columns/2008/02/05/halo_3_and_the_art_of_repetition/1">Halo 3 and the Art of Repetition</a></p>
<p><i>Update:</i>  Looks like I&#8217;m in the news again, for all the wrong reasons!</p>
<p><a href="http://cbs2chicago.com/local/snowstorm.nearly.foot.2.646975.html">http://cbs2chicago.com/local/snowstorm.nearly.foot.2.646975.html</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<item>
		<title>Trapped in Chicago&#8230;</title>
		<link>http://www.ska-studios.com/2008/02/06/trapped-in-chicago/</link>
		<comments>http://www.ska-studios.com/2008/02/06/trapped-in-chicago/#comments</comments>
		<pubDate>Wed, 06 Feb 2008 19:03:29 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[Unfortunate Events]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=66</guid>
		<description><![CDATA[I&#8217;m trapped in O&#8217;Hare in Chicago. I was supposed to fly back to Syracuse last night but my flight was canceled. I slept in the airport for a few hours, and am getting a lot of work done today (though haggard as anything). My flight out of here is supposed to be at 6:55 PM [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m trapped in O&#8217;Hare in Chicago.  I was supposed to fly back to Syracuse last night but my flight was canceled.  I slept in the airport for a few hours, and am getting a lot of work done today (though haggard as anything).  My flight out of here is supposed to be at 6:55 PM tonight, but it&#8217;s snowing like crazy out there and about 1/3 of all the flights on the screens are canceled.  Fingers crossed I may someday see my beloved upstate NY.</p>
<p>I made a friend here, who I&#8217;ve named Bess Fren Inna Whole Why Whirl.  Here are pictures:</p>
<p><a href="http://skasoftware.files.wordpress.com/2008/02/fren1.jpg" title="fren1.jpg" rel="lightbox[66]"><img src="http://skasoftware.files.wordpress.com/2008/02/fren1.thumbnail.jpg" alt="fren1.jpg" /></a> <a href="http://skasoftware.files.wordpress.com/2008/02/fren2.jpg" title="fren2.jpg" rel="lightbox[66]"><img src="http://skasoftware.files.wordpress.com/2008/02/fren2.thumbnail.jpg" alt="fren2.jpg" /></a></p>
<p>Yeah, I&#8217;m going nuts.</p>
<p><i>Update: </i>my friend AJ wants me to mention that she&#8217;s helping me, through advanced technology such as AIM, along the road to insanity.  She&#8217;s no Bess Fren, but she tries.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Guest column is up!</title>
		<link>http://www.ska-studios.com/2007/12/07/guest-column-is-up/</link>
		<comments>http://www.ska-studios.com/2007/12/07/guest-column-is-up/#comments</comments>
		<pubDate>Fri, 07 Dec 2007 05:49:40 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[Projects]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/12/07/guest-column-is-up/</guid>
		<description><![CDATA[I wrote a guest column for bit-tech.net; check it out.  It&#8217;s all about the whole Dream Build Play episode of last summer, and is a great read for James Silva stalkers enthusiasts.]]></description>
			<content:encoded><![CDATA[<p>I wrote a guest column for bit-tech.net; <a href="http://www.bit-tech.net/columns/2007/12/05/how_i_became_a_game_designer/1">check it out</a>.  It&#8217;s all about the whole Dream Build Play episode of last summer, and is a great read for James Silva <strike>stalkers</strike> enthusiasts.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Dishwashirts are finally available for purchase</title>
		<link>http://www.ska-studios.com/2007/10/13/dishwashirts-are-finally-available-for-purchase/</link>
		<comments>http://www.ska-studios.com/2007/10/13/dishwashirts-are-finally-available-for-purchase/#comments</comments>
		<pubDate>Sat, 13 Oct 2007 15:51:13 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Life]]></category>
		<category><![CDATA[T-Shirts]]></category>
		<category><![CDATA[The Dishwasher]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/10/13/dishwashirts-are-finally-available-for-purchase/</guid>
		<description><![CDATA[Sorry, I got sidetracked by the Orange Box, Halo 3, and chicken wings. I&#8217;ll never do it again, I swear. I&#8217;ve got Dishwashirts available at skastudios.vg. I took some totally awful digital cam pictures of them, which may or may not improve sales. I&#8217;m asking $10, which isn&#8217;t much more than cost, but you Norwegians [...]]]></description>
			<content:encoded><![CDATA[<p>Sorry, I got sidetracked by the Orange Box, Halo 3, and chicken wings.  I&#8217;ll never do it again, I swear.</p>
<p><a href="http://skasoftware.files.wordpress.com/2007/10/shirtbackbig.jpg" title="Shirt Back" rel="lightbox[52]"><img src="http://skasoftware.files.wordpress.com/2007/10/shirtbackbig.jpg" alt="Shirt Back" /></a></p>
<p>I&#8217;ve got Dishwashirts available at <a href="http://skastudios.vg/">skastudios.vg</a>.  I took some totally awful digital cam pictures of them, which may or may not improve sales.  I&#8217;m asking $10, which isn&#8217;t much more than cost, but you Norwegians out there may have to pay a bit for shipping (I&#8217;m looking at you, Cryovat).</p>
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			<wfw:commentRss>http://www.ska-studios.com/2007/10/13/dishwashirts-are-finally-available-for-purchase/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
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		<title>More on repetition and games</title>
		<link>http://www.ska-studios.com/2007/10/08/more-on-repetition-and-games/</link>
		<comments>http://www.ska-studios.com/2007/10/08/more-on-repetition-and-games/#comments</comments>
		<pubDate>Mon, 08 Oct 2007 00:01:44 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Press]]></category>
		<category><![CDATA[The Dishwasher]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/10/08/more-on-repetition-and-games/</guid>
		<description><![CDATA[I just thought of another game that could&#8217;ve used more repetition: God of War 2. Granted, it was an amazing game with some crazy cool parts, but like Halo 3, some of the protagonist&#8217;s badassery was dampened by the fact that you would be thrust from one completely unfamiliar situation to the next with no [...]]]></description>
			<content:encoded><![CDATA[<p>I just thought of another game that could&#8217;ve used more repetition: God of War 2.</p>
<p>Granted, it was an amazing game with some crazy cool parts, but like Halo 3, some of the protagonist&#8217;s badassery was dampened by the fact that you would be thrust from one completely unfamiliar situation to the next with no common frame of reference.  It&#8217;s the classic picture of a vengeful hero who has been going in circles in the west wing of the antagonist&#8217;s base because he can&#8217;t find the right lever or whose quest of revenge comes to a very non-epic end when he doesn&#8217;t notice a particular climbable rock wall during an intensely cinematic moment and plunges with the platform he was riding on into the lava for the <em>sixth consecutive time</em>.</p>
<p>I thought Bioshock really nailed the whole repetition thing. Little variety in monsters, recognizable environment hazards (oil slicks, water, security systems), good level layout and a nice checkpoint arrow.</p>
<p>Also, The Dishwasher was in magazine (an <a href="http://www.edge-online.co.uk/">Edge</a> magazine, to be exact).  Here&#8217;s a cell phone screenie:</p>
<p><a href="http://skasoftware.files.wordpress.com/2007/10/100707_17251.jpg" title="Dishwasher on EDGE" rel="lightbox[48]"><img src="http://skasoftware.files.wordpress.com/2007/10/100707_17251.jpg" alt="Dishwasher on EDGE" /></a></p>
<p>The article is mostly on XNA, but it&#8217;s nice that they put some juicy screens in there.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<title>Seattle Ho!</title>
		<link>http://www.ska-studios.com/2007/08/12/seattle-ho/</link>
		<comments>http://www.ska-studios.com/2007/08/12/seattle-ho/#comments</comments>
		<pubDate>Sun, 12 Aug 2007 23:09:08 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[The Dishwasher]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/08/12/seattle-ho/</guid>
		<description><![CDATA[I just reached Seattle! They charge $10/day for Internet. More info to come!]]></description>
			<content:encoded><![CDATA[<p>I just reached Seattle!</p>
<p>They charge $10/day for Internet.</p>
<p>More info to come!</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>The Incredible Blog Relaunch</title>
		<link>http://www.ska-studios.com/2007/08/12/the-incredible-blog-relaunch/</link>
		<comments>http://www.ska-studios.com/2007/08/12/the-incredible-blog-relaunch/#comments</comments>
		<pubDate>Sun, 12 Aug 2007 11:57:19 +0000</pubDate>
		<dc:creator>James</dc:creator>
				<category><![CDATA[Developing]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">http://skasoftware.wordpress.com/2007/08/12/the-incredible-blog-relaunch/</guid>
		<description><![CDATA[Anyone keeping tabs on me will notice some things: The original blog somehow died The site has become extremely minimal (geocities-esque, even) I think I know what happened, but I&#8217;m not sure. My guess is that somehow someone got some malicious whatnot on my simplePHP blog, which resulted in timeouts for any IP trying to [...]]]></description>
			<content:encoded><![CDATA[<p>Anyone keeping tabs on me will notice some things:</p>
<ul>
<li>The original blog somehow died</li>
<li>The site has become extremely minimal (geocities-esque, even)</li>
</ul>
<p>I think I know what happened, but I&#8217;m not sure.  My guess is that somehow someone got some malicious whatnot on my simplePHP blog, which resulted in timeouts for any IP trying to connect to the site after the first attempt.  Weeks of timeouts, even.</p>
<p>Well, we can all stop panicking now. I&#8217;ve decided to use a wordpress blog because it&#8217;s got a robust editor and is most likely more stable than my site.</p>
<p>Anyway&#8230;</p>
<p>The big news is that I&#8217;m going to GameFest.  I&#8217;m currently in the Syracuse airport, headed West.  The Dishwasher: Dead Samurai is a finalist in the dream.build.play competition, and we&#8217;ll see how it does on Monday.</p>
<p>For anyone who hasn&#8217;t seen The Dishwasher in action, here&#8217;s a (slightly dated) video:</p>
<p>[youtube=http://youtube.com/watch?v=lscKqMsnpJY]</p>
]]></content:encoded>
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		<slash:comments>6</slash:comments>
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