Posts filed under: Dead Samurais

We passed!

achieve

We did it!  We passed cert!

Here’s some random (rough) statistics:

  • Total development time: 2+ years
  • Active bugs closed: 500+
  • Builds submitted: 50
  • Pre-cert milestone builds passed: 5
  • Pre-cert milestone builds failed: Probably 5!
  • Cups of coffee consumed: 2200
  • Times thought project was doomed: 81020
  • Times decided to have faith project would succeed against terrible odds: 81020
  • Dev kits red ringed: 1

Amazing!

I don’t know when it will go live (and thanks for asking, all!) and when I do I’ll still have to keep mum, but now that we’re officially through certification, I’m sure your guess will be as good as mine.

9 Comments February 27, 2009

Dishwasher goes into cert!

Well, I know it’s been a tad quiet on this front for awhile, but we’re here!  We just entered cert, so I can finally relax, play a few rounds of COD4, and hope that everyone hasn’t forgotten about this little operation!

Of course, the game now has to pass cert, so I’ll be doing a bit of praying over the next few weeks.

And if we hit any snags, well, it’s not the end of the world.  I’d rather have a clean, delayed final product than a buggy, rushed production (who’s with me on this?)

8 Comments February 5, 2009

First Dishwasher review in, game still nowhere to be found!

Well, I’m still working out the kinks in The Dishwasher, but that didn’t stop OXM from reviewing the prerelease build for it’s February 2009 issue, at least if NeoGAF is to be believed.

What’d they give it?

The Dishwasher: Dead Samurai – 8.0
+Feels good, controls well, looks lovely.
+ Substantial number of modes and options
-You’re too easily lost amid the onscreen chaos.
? Will there be a Dishwasher: Dead Again Samurai? Hope so!

Freaking awesome.

The being lost amid onscreen chaos point was a concern we looked at, ultimately deciding that the onscreen chaos was an integral bit of what makes The Dishwasher awesome.  It’s like Ninja Gaiden 2′s crappy camera: you hate it, but if we gave you God of War’s super-friendly, super-detached camera, the overall badassery of the game would be reduced to about 5-10% (I did the math).

Not to say I’m complaining.  Especially considering what I wanted to give the game…

Now if I can just fix this one last super obnoxious, cert crippling bug…

4 Comments January 5, 2009

Juicy Screens

Here are some nice new Dishwasher Screenies, for your viewing enjoyment (and as a little “I’m not dead” post):

Cemetery Man

Kama blades

Opera Mess

Train Mess

Wire Slice

I’ve been hard at work implementing netcode and just generally cleaning and polishing, and I’m becoming quite proud of how The Dishwasher is starting to look. I think I’m at a point where I can call netplay on System Link fairly solid (except for a few teeny little bugs–like two machines not quite agreed on whose score is what).

I’m also trying to name my co-op characters–I’m thinking Loïc for the blue guy and Hargreaves for the red guy. They’re obviously not The Dishwasher, but they’re still very fearsome cyborg hunters!

6 Comments January 31, 2008

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