About

James “Jamezila” Silva
James is the Lead Dishwasher at Ska Studios, where he writes the codes, draws the pictures, plays the guitar, and taunts the cats mercilessly. A native of infinitely glorious upstate New York (that’s the part that’s not New York City), James has dreamed of making his own videogames ever since he was ten or so. In 2001, he made some game called Zombie Smashers X and naturally assumed that because it was a videogame, and it was hard to make, all of his videogame career dreams were coming true. This was half true. In fact, James would go on to spend the next several years making several so-so games that very few people played (excepting Survival Crisis Z, which has a weird cult following), until he got a totally amazing break with The Dishwasher: Dead Samurai, which launched in 2009. Then James made another game with zombies in it titled I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1.
James is the Lead Dishwasher at Ska Studios, where he writes the codes, draws the pictures, plays the guitar, and taunts the cats mercilessly. A native of infinitely glorious upstate New York (that’s the part that’s not New York City), James has dreamed of making his own videogames ever since he was ten or so. In 2001, he made some game called Zombie Smashers X and naturally assumed that because it was a videogame, and it was hard to make, all of his videogame career dreams were coming true. This was half true. In fact, James would go on to spend the next several years making several so-so games that very few people played (excepting Survival Crisis Z, which has a weird cult following), until he got a totally amazing break with The Dishwasher: Dead Samurai, which launched in 2009. Then James made another game with zombies in it titled I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1.
Twitter:
Email:
James [splat] ska-studios [dot] com

Michelle “Shelldragon” Juett
Michelle is the Ska Studios Art Unicorn. Growing up in the Pacific Northwest, she began her video game career after obtaining a BA in fine arts. She started out in QA for about 4 years, eventually becoming a test lead at ArenaNet. Now, she happily creates game art, art for marketing plots, extremely violent weapons and even these swell bio drawings. She now also handles merch, community management, convention exhibiting, press and marketing. If you have something PR related and/or really need your email answered, she’s the one to contact.
Twitter:
Email:
Michelle [splat] ska-studios [dot] com