We passed!

achieve

We did it!  We passed cert!

Here’s some random (rough) statistics:

  • Total development time: 2+ years
  • Active bugs closed: 500+
  • Builds submitted: 50
  • Pre-cert milestone builds passed: 5
  • Pre-cert milestone builds failed: Probably 5!
  • Cups of coffee consumed: 2200
  • Times thought project was doomed: 81020
  • Times decided to have faith project would succeed against terrible odds: 81020
  • Dev kits red ringed: 1

Amazing!

I don’t know when it will go live (and thanks for asking, all!) and when I do I’ll still have to keep mum, but now that we’re officially through certification, I’m sure your guess will be as good as mine.

VN:F [1.9.3_1094]
Average rating of 0.0 / 5.0

February 27, 2009 posted by James

Filed under: Dead Samurais,The Dishwasher,XBLA

9 Comments Comment away!

  • 1. rmatheso  |  February 27, 2009 at 10:14 PM

    YEESSSSSSSSS!!!!!!!!!!!! Fr3esn0 R0b is happy at last!

    Better be on live next Wednesday Microsoft……. Or else…

  • 2. jnm108  |  February 28, 2009 at 6:08 PM

    I’ll be watching for it. Next wednesday it is?

  • 3. seregrail7  |  February 28, 2009 at 9:35 PM

    Congratulations. Must be a huge weight off your shoulders.

  • 4. djowtlaw  |  March 1, 2009 at 7:39 PM

    omg Finally =D!!!!!!!!!!!! Time to kick some dead samurai ass =]

  • 5. James  |  March 1, 2009 at 9:32 PM

    Thanks guys!

    It’s… ahem… not going to be up as soon as next Wednesday. Aaaand… I can’t really give any specifics beyond that (partly because I don’t know).

  • 6. sevryn08  |  March 1, 2009 at 9:55 PM

    awww it’s not comin out this week? are you sure? lol… me and my friends are all waitin for the release.

  • 7. michellejuett  |  March 3, 2009 at 1:26 AM

    Sweeet!!! Grats!

  • 8. Indie Vault » Dishw&hellip  |  March 7, 2009 at 11:33 PM

    [...] dai ragazzi di Ska Software, Dishwasher: Dead Samurai è di sicuro uno dei giochi indie più interessanti tra quelli in arrivo [...]

  • 9. Dishwasher Dead Samurai |&hellip  |  April 17, 2009 at 6:39 PM

    [...] cierto este juego es el mejor ejemplo lo que una sola persona, con tiempo (más de 2 años de desarrollo) y XNA puede hacer. Sólo faltan los conocimientos, pero desde luego [...]

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