Status Update!
To divert your attention from the late night rant below, here’s a Dishwasheriffic status update:
- The Dishwasher has a million, billion bugs. I’m fixing them all very quickly.
- The GDC build of The Dishwasher was sort of slow. The frame rate hovered around 30. This has been fixed–it’s now a steady 60!
- I’m locking the screen size at 1280 x 720. I figured that because all of my favorite AAA games do this, I’ll do it too. This addresses frame rate fluctuations and cramped menu issues.
- The dishwasher’s weapons and clothes now get stained by blood (small detail).
- There is now a Ranked story mode–it’s a brutal difficulty that’s roughly the same difficulty as Samurai. Ranked is more strict, but playing ranked obviously allows you to compare score and speed against the rest of the world.
- The game supports 3 player co-op in story mode (unranked only). It’s kind of messy. I’m going to make it a little less messy.
It’s been a wild ride, but I’m nearing the end of the tunnel!
July 27, 2008 posted by James
Filed under: Developing,The Dishwasher







15 Comments Comment away!
1.
Jake | July 27, 2008 at 3:40 AM
Awesome! I cannot wait! Congratulations and keep up the good work!
2.
azrane | July 27, 2008 at 3:47 AM
Awesome to hear you’re getting there! I’ve been waiting patiently, but was getting a little restless having not heard anything. I was hoping there wasn’t some show-stopping bug you couldn’t wrap your head around.
1280×720 is a solid, respectable resolution. But I have a question. I run my 360 through an LCD monitor at 1440×900 (which the fall dashboard update will finally support), how’s that going to affect the resolution of the game? Is it going to be upsampled? Simply stretched? And if so, I hope it’s not going to be skewed too much, especially due to the different aspect ratio.
Keep on doing what you’re doing! I hope to see the game in a few months time.
3.
James | July 27, 2008 at 12:49 PM
As far as I can tell, if you do anything at 720p widescreen, the Xbox360 will do all sorts of letterboxing and scaling to make sure you get the most screen space possible while still maintaining that aspect ratio. It’s magic!
Again, thanks for all the support. We’re getting there…
4. NFOpocalypse » Blog&hellip | July 28, 2008 at 1:02 AM
[...] to the completion of his next project, an XNA game called The Dishwasher: Dead Samurai. He’s posted a status update on his developer blog, and it has some interesting things on it. For example, there will be a [...]
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6. The Dishwasher is still s&hellip | August 1, 2008 at 7:31 PM
[...] ArcadeIn a “Status Update!” over at Ska Studios’ little corner of webspace, Mr. James Silva finally posted update news regarding the development of XBLA title The Dishwasher: Dead Samurai. In his update, Silva tells us [...]
7. The Dishwasher is still s&hellip | August 1, 2008 at 7:37 PM
[...] ArcadeIn a “Status Update!” over at Ska Studios’ little corner of webspace, Mr. James Silva finally posted update news regarding the development of XBLA title The Dishwasher: Dead Samurai. In his update, Silva tells us [...]
8. Electric Chaos » Bl&hellip | August 1, 2008 at 7:52 PM
[...] ArcadeIn a “Status Update!” over at Ska Studios’ little corner of webspace, Mr. James Silva finally posted update news regarding the development of XBLA title The Dishwasher: Dead Samurai. In his update, Silva tells us [...]
9. myxbox360blog.info »&hellip | August 1, 2008 at 9:03 PM
[...] ArcadeIn a “Status Update!” over at Ska Studios’ little corner of webspace, Mr. James Silva finally posted update news regarding the development of XBLA title The Dishwasher: Dead Samurai. In his update, Silva tells us [...]
10. XBLAddict » The Dis&hellip | August 1, 2008 at 9:21 PM
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11. The Dishwasher is still s&hellip | August 1, 2008 at 9:48 PM
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12. The Dishwasher is still s&hellip | August 1, 2008 at 10:54 PM
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14. XAM » Blog Archive &hellip | August 2, 2008 at 9:06 AM
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15. The Dishwasher is still s&hellip | August 18, 2008 at 7:01 PM
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