Isometric Test!
Here’s an image from some isometric tech I’ve been working on. I’ve been having a lot of fun with the XNA SpriteBatch, which is a basic object in the XNA framework that can be used for all things 2D. I’ve been abusing the heck out of alpha transparency–a computationally expensive thing in the DX7 days, but a relatively cheap tool now–for smooth transition zombification.
This does remind me–I need to add shadows under characters.
May 6, 2008 posted by James








5 Comments Comment away!
1.
azultain | May 7, 2008 at 9:31 PM
hey i create a movie’s survival crisis z
http://fr.youtube.com/watch?v=nJARgK2T0zU
2.
azultain | May 7, 2008 at 9:53 PM
please no big worms or big zombie is no really realist (but other zombie and infected is more realist)
3.
xxxdtxx | June 13, 2008 at 12:17 AM
Keep up the work!
4.
chaneya | December 30, 2008 at 10:27 PM
James,
I was wondering if you would be willing to post or provide by e-mail some of the source code for your isometric Test work. I’ve been trying for some time to convert my tile based top down game project into an isometric view. There is just so much more you can do with the graphics in isometric view. I’m really stuck on trying to draw my tiles turned as required and of course having a camera that shows/draws a rectangle portion of the overall turned tile map.
Thanks for any help
chaneya@acwoodworksinc.com
PS. Congtrats on your book btw. I’ve enjoyed it a lot. Though at this point a lot of it is over my head, I think some of the code will come in handy in the future.
5.
zach6844 | November 11, 2011 at 5:52 PM
anyone found the windows 7 fix??
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