<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Juicy Screens</title>
	<atom:link href="http://www.ska-studios.com/2008/01/31/juicy-screens/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.ska-studios.com/2008/01/31/juicy-screens/</link>
	<description>Home of Ska Studios!</description>
	<lastBuildDate>Wed, 08 Sep 2010 23:12:08 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: arp33281</title>
		<link>http://www.ska-studios.com/2008/01/31/juicy-screens/comment-page-1/#comment-145</link>
		<dc:creator>arp33281</dc:creator>
		<pubDate>Sat, 16 Feb 2008 21:00:30 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=65#comment-145</guid>
		<description>So how many microsoft points will this thing cost?</description>
		<content:encoded><![CDATA[<p>So how many microsoft points will this thing cost?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bloody good Dishwasher: Dead Samurai screens &#124; Techchill.com</title>
		<link>http://www.ska-studios.com/2008/01/31/juicy-screens/comment-page-1/#comment-144</link>
		<dc:creator>Bloody good Dishwasher: Dead Samurai screens &#124; Techchill.com</dc:creator>
		<pubDate>Fri, 08 Feb 2008 06:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=65#comment-144</guid>
		<description>[...] the dirty, dank and dark streets of the intertubes we came across Fancast alum James Silva&#8217;s development blog and some rather new Dishwasher: Dead Samurai screenshots. We do admit that they are a few weeks [...]</description>
		<content:encoded><![CDATA[<p>[...] the dirty, dank and dark streets of the intertubes we came across Fancast alum James Silva&#8217;s development blog and some rather new Dishwasher: Dead Samurai screenshots. We do admit that they are a few weeks [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.ska-studios.com/2008/01/31/juicy-screens/comment-page-1/#comment-143</link>
		<dc:creator>James</dc:creator>
		<pubDate>Sat, 02 Feb 2008 15:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=65#comment-143</guid>
		<description>100% Sprites!</description>
		<content:encoded><![CDATA[<p>100% Sprites!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: lucianojose</title>
		<link>http://www.ska-studios.com/2008/01/31/juicy-screens/comment-page-1/#comment-142</link>
		<dc:creator>lucianojose</dc:creator>
		<pubDate>Fri, 01 Feb 2008 01:27:20 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=65#comment-142</guid>
		<description>Please help me!!!
is This game 100% made with sprites?
Did you use any 3D model? If used, where did you use?

PLease James, Speak a little of the game to us !!!</description>
		<content:encoded><![CDATA[<p>Please help me!!!<br />
is This game 100% made with sprites?<br />
Did you use any 3D model? If used, where did you use?</p>
<p>PLease James, Speak a little of the game to us !!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: James</title>
		<link>http://www.ska-studios.com/2008/01/31/juicy-screens/comment-page-1/#comment-141</link>
		<dc:creator>James</dc:creator>
		<pubDate>Fri, 01 Feb 2008 00:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=65#comment-141</guid>
		<description>100% XNA!</description>
		<content:encoded><![CDATA[<p>100% XNA!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: elebetsamer</title>
		<link>http://www.ska-studios.com/2008/01/31/juicy-screens/comment-page-1/#comment-140</link>
		<dc:creator>elebetsamer</dc:creator>
		<pubDate>Thu, 31 Jan 2008 23:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://skasoftware.wordpress.com/?p=65#comment-140</guid>
		<description>Just curious... Is the game still going to be 100% XNA? Or did you have to change it to get it on Arcade?</description>
		<content:encoded><![CDATA[<p>Just curious&#8230; Is the game still going to be 100% XNA? Or did you have to change it to get it on Arcade?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
